Here’s a little something I’ve been toying with, using the Godot game engine with Bastiaan Olij’s VR addon under Linux. Namely, exploring what it would be like to throw stuff around a giant rotating space station. You can also check out my online 2-d simulator here.
Hope you can make it Saarbruken, Germany for this year’s Libre Graphics Meeting! I will be giving a workshop on Saturday, June 1 about comic book workflows with open source software. This will explore everything from sketching with pens, doing 3-d blockout with Blender, page composition, paper imposition. Also some methods to create webcomics, for instance using special embedded svg to do interactive parallax and other wacky effects.
This coming March 8, I’ll be giving a talk at Scale17x, the Southern California Linux Fest about video game production with open source software. This is part of the Libre Graphics track at the event, all about different aspects of open source graphics tools.
Hope to see you there!
I finally released a new version of Laidout, read all about it!
Not long ago, I returned from a wonderful trip to Seville, the location of this year’s Libre Graphics Meeting. This event brings together many users and developers of open source graphics software, and gives a chance for a lot of cross pollination among different projects. Sometimes very dramatic things happen, like the release of the long, looong awaited Gimp 2.10!
I’m happy to say node based interfaces had a strong presence this year. For instance, Neil Smith demonstrated Praxis Live, including live music through a mix of code and nodes. Antonio Roberts performed “live noding” with Pure Data, manipulating 3-d structures together with music in real time. I demoed my own brand new node interface in Laidout, which I hope to adapt to various uses in open source software. I had several interesting conversions with Gimp, Inkscape, and other devs about uses for nodes and possible ways forward with interfaces for them. What is life without a huge to-do list?
Speaking of to-do lists, thanks to everyone who came to my node workshop at LGM. Thanks to that, we found several bugs, and a few new node requests, which are now all fixed and implemented!
There were also a number of other artists and projects using a live environment, such as Rodrigo Velasco’s live coding sound and image. Also Antropoloops, which allows a kind of world music mixing, seamlessly mixing samples from around the world, showing a live map of where the sample is from, and which can even be performed by kids from those regions literally connecting themselves to capacitive pads, and to other people!
You can see some of my travel photos here, with more to come, as soon as I have time to process them! In the meantime, here’s a drawing of many of the people at the meeting. You should come to this next year in Saarbrücken, Germany!
Assuming my travel arrangements all work out, I’ll be at this year’s Libre Graphics Meeting in Seville, Spain, April 26-30. I’ll be giving a workshop called “In The Nodes”, about node based interfaces in open source software, for instance in Blender, Godot game engine, and my own Laidout. So if you are in the neighborhood, come on down, there is sure to be a lot of interesting activity about all things open source graphics software!
In the meantime, here’s my talk from this year’s Scale16x Linux Expo:
Here’s a 24-ish hour comic I did in celebration of this year’s 24 Hour Comics Day!
This book revisits old political cartoons of mine that, alas, still seem to apply today. Get it at the Portland Zine Symposium July 23 (or online at some point in the future)!